Gamification

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The Group Fitness applications have the option to add gamification to the experience. You can enable this option in the Settings of the application.

Gamification is the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) applied in this case to fitness workouts. Gamification encourages engagement with the service and makes the experience more fun.

Selfloops Awards, Badges and Achievements

Zone Mates: recognition given to the two athletes that have completed the workout with the most similar heart rate zone distribution in the entire class. (More than two participants are required in the class).

Zone King: recognition of the athlete that have spent the most time in the heart rate zone the group trained the most in (More than one participant is required).

Range champ: recognition of the athlete that has reached the largest range between the lowest and the highest heart rate during the workout. (The calculation does not take into account the first 5 minutes. More than one participant is required) .

How It works

Enable the Gamification option in the Settings of the application. After the workout you can visualize the results and achievements by selecting the workout in the “Activity Logs” section and choosing the Summary view.

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